Cone Prefabs – Unpacked & Optimized


In this update, I worked on the Cone prefabs to improve usability in Unity:

Unpacked all prefabs to simplify hierarchy

Ensured mesh, colliders, and materials are correctly applied

Optimized for drag & drop use in scenes

Now fully ready for game development and modular placement

These changes make the Cone prefabs cleaner, more stable, and easier to integrate into any project.

Files

Low Poly Traffic Cone.rar 151 kB
1 day ago

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